Shadow Duel: Fighting With a Blade in the Dark
The Shadow Duel game variant takes the familiar Shrine board and shrinks your visible army down to the essentials: a Sensei, two Disciples in the back corners, and a Ninja that starts hidden next to your Shrine. The core turn structure is the same. You play a movement card, you move a visible piece, and you are still trying to capture the opposing Sensei or reach their Shrine. The difference is that every turn now has a second layer sitting on top of that: your Ninja can also move with that same card, in secret. This mode is all about playing normal Hidden Path while constantly asking yourself, “What if there is a Ninja here?” What actually matters in Shadow Duel There are three things you care about on almost every turn: Is my Sensei safe from both visible pieces and a possible Ninja jump What can my Ninja do right now if I let it move with this card What does this card tell me about where their Ninja might be You still cannot ignore the basics. If you walk your Sense...