Snake: The Betrayal Card
Most movement cards in the Hidden Path system follow a clean promise: you play a card, you move one of your pieces, the card rotates, and both players get their turns with the same tools. Snake is the card that breaks that promise on purpose. Snake lets you move an opponent piece. The first time it shows up, it changes how you read the entire card cycle. It is not just “what can I do with this pattern,” it is also “what can I force them to do, and when will that threat come back around.” A card that almost made it into the final set Snake traces back to an earlier version of the system, where this idea existed under a different name: Turtle . Turtle was a strange little design outlier because it reached across the board and took control of the other side for a moment. It did not survive into the final published set. That is not hard to understand. A card that can move the opponent’s leader piece is disruptive in exactly the way the rest of the deck tries to avoid. It introduces a new k...