Combining Expansions: Shadows & Spirits
Shadow Duel on its own is already a weird little pressure cooker: two Sensei, two Disciples each, and a hidden Ninja on every side. Once you start flipping on expansions, things get even spicier. Turn on Spirit’s Breath and suddenly there is an Air Elemental in the center. Turn on Hidden Forms and the card pool now includes special dual movement Sensei cards. Add Wind move cards from Spirit’s Breath and you have turns where a single card can move three different pieces in sequence. To keep all of that understandable, we had to lock in a simple rule about what the Ninja is, mechanically: The Ninja is a non-Sensei player piece. It is not neutral, and it is not the Sensei. Any rule that talks about “your pieces” or “non-Sensei pieces” includes the Ninja, unless that rule clearly says otherwise. Everything below follows from that one decision. Three kinds of pieces Under the hood, most combined rules only care about three broad categories: Sensei – your leader and win condition ...