Feel the Spirit's Breath
Spirit’s Breath is an optional expansion that drops a neutral Air Elemental into the center of the board and adds a set of Wind move cards to the movement deck. The core system stays the same, but the way the board breathes changes a lot. It’s meant to be a plug-in: you pick your normal game mode, then decide whether you also want the wind in play. What Spirit’s Breath Changes With Spirit’s Breath enabled: The board and player pieces are set up exactly as in your chosen mode. A neutral Air Elemental starts on the center square . The game still uses 5 movement cards , but some of them may be special Wind cards . Everything else works off the standard movement card system you already know. The Air Elemental in the Center The Air Elemental is not yours and not your opponent’s. Either player can move it using movement cards. Important behavior: It moves using movement cards like any other piece. If it lands on a Disciple (yours or theirs), it doesn’t capture...