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Showing posts from February, 2025

Mastering the Master’s Path

Master’s Path is the core of Hidden Path Dojo: a Sensei, four Disciples, five movement cards, and just enough room to hang yourself if you don’t respect the system. Sensei and Shrine: don’t forget either Every position has two pressure points: Your Sensei Their Shrine You lose when your Sensei dies or when their Sensei reaches your Shrine. Most disasters come from forgetting one of those for exactly one turn. On every move, quickly check: “Is my Sensei safe if they use their best card?” “If their Sensei steps forward here, do I still have a clean way to stop a Shrine run later?” If a capture or flashy tactic fails those tests, it’s probably not worth it. The real timing of the cards The most important thing people get wrong: the move you play now becomes their tool later, not immediately. When you play a card: It leaves your hand and sits in the middle. Your opponent takes their turn with their current cards. Only then does your card enter their hand...